With its focus on Do-It-Yourself
innovation, and its origins in Cyberpunk recalcitrance against technology and
specialization, Steampunk’s non-luddite rewrite of history, which creates a
paradox between 19th century and present day anxieties, seems to afford
girls an opportunity to produce and to change the scope of gender within the
culture industry. Unknown and previously un-published authors contribute much
to Steampunk fanzines and magazines. In this way, I see Steampunk-Zines and
magazines as outlets that allow girls to be producers, producing literature that
is a re-write of normative traditions of girl behavior. In addition, many
Steampunk communities foster innovation, creativity, and engineering of crafts
and products, hosted in conventions. My research in this project seeks to
answer how Steampunk works as counterculture. How does its resistance to
reductive characterization and labeling create an affinity with women and girls
that questions gender stereotyping in society? How can Steampunk work in a
variety of media to resist the reproduction of gender structures and gender
commoditization by choosing either to highlight, ignore, or re-create certain
aspects of Victorian and 19th century culture? In overlapping
histories, communities, and categories, I hope to illustrate how Steampunk can
rewrite a past of PinkThink normativity while promoting change in feminine commoditization
and consumerism.
I had not heard of Steampunk before, but did mention Riot Grrrl in my annotated bibliography and Bikini Kill's "Riot Girl Philosophy." I am anxious to learn more about Steampunk now that I've read your posting - especially in light of your focus on "change in feminine commoditization and consumerism."
ReplyDeleteI cannot wait to read more about the Steampunk philosophy. I have heard of it but don't know much so can't wait to see your sources!
ReplyDelete