Based on the gamers categories identified by Royse et al, I
would be considered a non-user; and like many non-users, my responsibilities as
a full–time mom, full-time teacher, and as a graduate student take priority.
However, this doesn’t mean that I wouldn’t engage in gaming if I ever manage to
have more spare time. If I had more time, I would probably select to play games
with science fiction themes; this is the reason why I looked into the game “Resident
Evil 6” for guidance to write this blog. My comments are entirely based on the
game’s two-minute trailer –as I have never played the game before— and some comparisons
to the Resident Evil movies I’ve seen. To my surprise, the game didn’t have a
female protagonist like the movie. Could this mean that the game developers designed
this one for male audiences? It seems that way, but even though there is no
female protagonist, there are some female characters in the game that look a
little appealing. One female scientist appears to have some control of the
action, and the antagonist is a strong female character, but she does have the
characteristics of the typical muscular, big breast, tough lady in video games.
In war-like games such as “Game of Throne” or “Call of Duty,
BlackOps2” female characters are almost nonexistent. Yet, many women seem to enjoy
this type of games because they are able to construct and build upon identities
completely different from the ones they have in real life, as stated by Royse
et al. Interestingly, one of the
designers of “Call of Duty, BlackOps2” recently stated in an interview that the
reason why both men and women were fascinated by videogames was due to the fact
that they are able to change the faith of the characters, as opposed to only
observing the development of a predestined end in a movie or a book.
Nora
"one of the designers of “Call of Duty, BlackOps2” recently stated in an interview that the reason why both men and women were fascinated by videogames was due to the fact that they are able to change the faith of the characters, as opposed to only observing the development of a predestined end in a movie or a book. "
ReplyDeleteOne aspect of games is that we can adopt a different persona than our real selves. What's more, we can control this fantasy world in a way that operates at times much easier and dimplier than real life. We are empowered to take control via these games.
I think there can be some power in playing as someone vastly different than yourself. For some women, playing as a male character might allow a sense of strength and power.
ReplyDelete